Remote and hybrid teams, run deliberately rather than by default.

Most distributed teams were not designed; they were inherited from 2020 and then half-reversed. Simon has run one across eight countries and five time zones for twelve years, and now does the same work for other people's teams.

Remote team work here means the mechanics of delivery rather than culture programmes: how work is broken into pieces that survive a handover, where decisions get recorded, how much of the day two halves of a team actually share, and what a hybrid meeting does to the people who are not in the room. The output is a set of changes to how the team operates, and where it is warranted, help making them.

What actually goes wrong with a distributed team?

Rarely the people, and rarely the tooling. It is almost always handovers and decision latency. Work that would move in an afternoon in one room waits for an overlap window; context that would be overheard has to be asked for; and a decision nobody wrote down gets made again a fortnight later by someone who was not on the call.

The symptom a board sees is delivery slipping, so the diagnosis usually comes back as a capacity problem and the answer is more people — which, in a team that is already losing time to handovers, makes it worse.

Is hybrid easier than fully remote?

No. It is consistently the harder of the two, and it is the one most companies are now in. A fully remote team has one mode and everybody is in it. A hybrid team runs two companies at once: one that overhears things and one that does not, with the room setting the default and the screen catching up afterwards.

Fixing it is not a policy about days in the office. It is deciding which things happen in one mode for everybody — and then actually holding that, because the failure is gradual and nobody reports it.

Isn’t this a management problem rather than a technology one?

Both, and the mechanics are technical. How work is decomposed, where state lives, what a pull request has to explain, whether the build tells you something is broken before a colleague in another time zone does — those are engineering decisions, and they determine how much management a distributed team needs. Teams that are expensive to run remotely are usually running a process designed for a room.

What about time zones that barely overlap?

Three hours of overlap is a different design problem from eleven. Beyond about four hours apart, synchronous working stops being the default and anything that still depends on it becomes a queue. That is survivable and sometimes an advantage — work genuinely can be handed round the clock — but only if the handover carries enough context to be picked up cold, which is a writing problem before it is a scheduling one.

What gets looked at, and what the answers tend to mean
SignalWorkingNot working
Decision latencyDecided the same day, by someone namedWaits for the overlap window, then for the next one
HandoversWork moves with its context attachedRe-explained every morning, usually by the same person
Written recordA decision can be found six months laterIt lived in a call nobody recorded
Overlap hoursDeliberate, protected, and used for the things that need themAccidental, and spent on status
Hybrid meetingsOne mode for everyone, held toThe room talks and the screen listens
OnboardingA new starter ships something in the first weekMonths, and nobody can say why

When you don't need this

Against our own interest

If the team is co-located, or distributed and shipping at the rate you expect, there is nothing here to buy. And if the real problem is that two senior people cannot agree on direction, a remote-working review will find that out expensively — that is a different conversation and worth having as one.

This is part of Simon’s technology practice and runs alongside AI and automation and AI opportunity assessment rather than inside them. It is frequently the thing underneath a project that is late for reasons nobody can name.

Discuss a team setup

Where the team sits, how the day overlaps, and what has been slipping. That is enough to tell you whether there is anything worth doing.

Talk to Simon →